using Godot;
using System;
using System.Collections.Generic;
using System.Linq; 


public partial class BTIdleSelector : BTSelector//游荡时的选择节点，分为站立和游走
{
	public override void run()
	{
		List<Node> children = new List<Node>(this.GetChildren());
		_index_child_node =ChooseNode(children);
		GetChild<BTNode>(_index_child_node).run();
	}

	
}
